| Title: |
Shrike |
| Filename: |
levels/doom2/s-u/shrike.zip |
| Size: |
117 KB
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| Date: |
05/21/95 |
| Author: |
Carlos Dwa |
| E-mail: |
jamu@ix.netcom.com |
| Description: |
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| Credits: |
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| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Doomcad 5.0/5.1 for Windows |
| Bugs: |
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| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| ugly theme, has hom, low detail, lots of errors, and he forgot to change some textures from doomcad's default. that said the gameplay and atmosphere are pretty good and the aesthetics weren't too bad, so i'll give it ** -sargebaldy | x | | not good at all.... | x | | This is from 1995. It's a poor-quality dungeon style level, ugly and unentertaining, although the design has a bit of ambition. The monster count is relatively high (230) for the period but that doesn't help it. Within a few minutes you encouter flashing lights, "Cabinet of Dr Caligari" walls, random SS troopers, a teleport maze, missing textures etc. The gameplay is just awkward and frustrating, slightly alleviated by a good-looking final battle. | x | | I liked it - kinda weird | x |
View shrike.txt
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