| Title: |
WAHWAH.WAD (v 1.45) |
| Filename: |
levels/doom2/v-z/wahwah.zip |
| Size: |
77 KB
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| Date: |
05/24/95 |
| Author: |
Robert Dutton Esq. |
| E-mail: |
94@student.lut.ac.uk |
| Description: |
A well laid out single / multiplayer level with extra attention paid to textures, alignment and other small details missed out in many other levels. A good time for triple 100% (UV) is about 15 minutes. P.S. Only been played max 2 player so far, please give your views on 3/4 player deathmatch. |
| Credits: |
My friends for testing and enjoying it. |
| Base: |
New level from scratch |
| Build time: |
about 40hrs, including bug fixes |
| Editor(s) used: |
Deu2 |
| Bugs: |
Only one, The switch which highers the steps can be pressed without opening the blue door. But it is no big deal. You still need the blue key |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Was really liking this level,but the ending was a big letdown.-2* | x | | I liked it | x | | Despite the text file this is a good level with bad and random visual style (and I have only just now realised that confusing ceiling switch is just for deathmatch). 3/5 but maybe 2/5. | x |
View wahwah.txt
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