| Title: |
MIA Search and Rescue II |
| Filename: |
levels/doom2/m-o/mia_sar2.zip |
| Size: |
68 KB
|
| Date: |
05/27/95 |
| Author: |
Rob Jones (M.D., CAPT, MC, USAF; Harvard '85) |
| E-mail: |
75032.1035@compuserve.com |
| Description: |
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| Credits: |
|
| Base: |
Original; thanks to the creator of the (excellent) Doom I UAC_DEAD.WAD (Leo Martin Lim) for the way to make the special bridge. Also, thanks to IRON CLAW (Charles Swisher), author of 2DAMHRD.WAD, for the signature idea. |
| Build time: |
|
| Editor(s) used: |
DETH 2.0 (somewhat buggy, but intuitively like DEU; will choke on excessive vertex alterations between saves.) |
| Bugs: |
Ebola virus, kuru, et al. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| blahhhh horible!!!! | x | | Penalty for unauthorized access is terminal bordem! Impassable invisible walls... solid walls you can walk through... whole room crushing cieling... map exits at 0% health... In the words of Vic & Bob "Very poor!" 0/5 -jb | x | | I have to assume the author's qualifications are bogus; either that, or he was so focused on his professional life that he could not design a good Doom level. Usually I play all the way through before giving a mark, but this gets 0/5 for the first room alone. It's almost indescribable, and indescribably bad - invisible walls, visible walls you can walk through, a crushing ceiling (the previous reviewer was spot on). Deserves an award for infamy. | x |
View mia_sar2.txt
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