| Title: |
"Frag Station" for DOOM I FSTATION.WAD |
| Filename: |
levels/doom/d-f/fstation.zip |
| Size: |
82 KB
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| Date: |
06/09/95 |
| Author: |
David Mehrmann |
| E-mail: |
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| Description: |
This is my second real level, and I think |
| Credits: |
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| Base: |
One new level from scratch using E3M1 |
| Build time: |
I think not more than 40 hours. |
| Editor(s) used: |
WADED 1.81beta, WADED 1.83beta for building 70% of the level. Then, WADED was no more able to load my WAD, I believe because it uses no more memory than the first 640k ?? Don't know. For the rest, I used the Doom Construction Kit 2.2 mainly, and a Nodebuilder (DCK's Nodebuilder is far too slow.) |
| Bugs: |
None, if there are any, please tell me. |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good for its time, besides, its from a furry, so it recives extra points! | x | | you have to admit - back then - most maps were square rooms or mazes with no sense of 'place' ... this one is built in a creative way even if it's not good by todays standards anymore
but areas are distinctive so it actually feels good enough | x |
View fstation.txt
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