| Title: |
NGS1.WAD |
| Filename: |
levels/doom/m-o/ngs1.zip |
| Size: |
52 KB
|
| Date: |
05/18/94 |
| Author: |
Erik Badger |
| E-mail: |
ebadger@u.washington.edu |
| Description: |
My first try, so please be jentle. If you have any suggestions or comments please let me know. |
| Credits: |
Schaun Flaim (for being the sliced, diced, and thoroughly roasted guinea pig) |
| Base: |
New level from scratch |
| Build time: |
who's counting |
| Editor(s) used: |
DEU 5.1 & BSP 1.1 |
| Bugs: |
if I knew about them they wouldn't be there... |
| Rating: |
     (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| One of the first 150 or so levels in the archive, this is symptomatic of the early days. It has a couple of nicely-designed rooms (the one with the crushing alcoves captures the spirit of the original Doom quite well, although it's too tall) but they are spoiled by blinking lights; the rest of it is an ugly collection of bare, narrow corridors and irritating lifts. | x |
View ngs1.txt
|