| Title: |
dg-core.zip |
| Filename: |
levels/doom2/d-f/dg-core.zip |
| Size: |
208 KB
|
| Date: |
06/14/95 |
| Author: |
may NOT use any of these levels as a base to build additional |
| E-mail: |
SwiftDave@Aol.Com |
| Description: |
Deathmatch - Single & Co-Op Too! |
| Credits: |
|
| Base: |
New level All from scratch (mudlet base) |
| Build time: |
About 10 Hours |
| Editor(s) used: |
DoomEd "The Real Thing" DoomCAD 5.1 Renegade Graphics Doom Edit DEU DeuTex EndDoomer |
| Bugs: |
Please Let me know if you find any. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated April 1995. It's a relic of a long-forgotten competition, a kind of slaughter arena. The design is ugly by modern standards, but it's good fun; tricky, in a slightly unfair way (there's an emphasis on one-way see-through walls). If you know exactly what switch to press and where to go you can force you way through in a couple of minutes or less, and it's fun for speedrunning. Only 100 or so monsters but they're mostly toughies. | x | | I liked it - awesome "monsters all around you" map | x | | "you can force you way through in a couple of minutes or less" - less than half a minute, in fact. :) Great slaughter map (that's its primary purpose, of course). Less brutal version as map25 of H2H-Xmas. | x |
View dg-core.txt
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