| Title: |
cross.zip |
| Filename: |
levels/doom/a-c/cross.zip |
| Size: |
99 KB
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| Date: |
05/18/94 |
| Author: |
Terry Henning |
| E-mail: |
lorenzo@picard.cs.wisc.edu |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A surprisingly fun and well thought-out map, with an intelligent design and progression. Only one or two stupid head-scratching moments. The style changes freely several times, but there's so much exploring to do that a single theme would probably get dull. There are several great secrets to find, and there are also some clever traps. The gameplay is orchestrated well, though it's pretty easy throughout. At least you're not bathing in ammo (except for the "mandatory" Cyber finale). Plays at E3M5. --3/5 | x | | Don't play this, play crosst.zip which is actually the same as this with bugs corected (some buttons wheren't working in this but worked in the other version, and I got stuck here). Still a nice oldschool map. 3/5 - Optimus | x |
View cross.txt
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