| Title: |
Mike's version of HOBOKEN |
| Filename: |
levels/doom2/deathmatch/m-o/mikebokn.zip |
| Size: |
174 KB
|
| Date: |
06/18/95 |
| Author: |
Michael Lundy |
| E-mail: |
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| Description: |
Have you downloaded Hoboken and seen many things wrong with it, such as the "door to nowhere". Yeah, the thing that faces west/east into the blue room. The author also seemed to have an obsession with the wall texture BSTONE1. ANyway, I fixed everything and this looks quite professional.
By the way. I'd like to tell Mark Cooke to CREDIT ME next time he makes a WAD because I know he took a couple of sounds from HOUSES last time. |
| Credits: |
Mark Cooke - for making the original WAD.
The guy who uploaded an unimplemented sky texture and wanted people to tell him what they think. I thought it was cool.
The Innocent Crew - for the switches, BIGDOOR7, and the PLAT1 texture.
Mark Klem - I stole a couple textures from MKFRGTME
Oliver Montanuy - for DeuTex 3.5
Adrian Cable - for ADE2
Raphael Quinet - for the DEU engine that ADE2 was based on.
The guys who made Neopaint.
Zink the Dink, for Endoomer.
Id Software - for DOOM II, of course. |
| Base: |
d on.
The guys who made Neopaint.
Zink the Dink, for Endoomer.
Id Software - for DOOM II, of course. |
| Build time: |
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| Editor(s) used: |
ADE2, DEUTEX 3.5, Neopaint 2.0, Endoomer 1.0.1 |
| Bugs: |
No. I seek perfection in my WADs. |
| Rating: |
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View mikebokn.txt
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