| Title: |
Fortress Tenesmus |
| Filename: |
levels/doom2/s-u/tenesmus.zip |
| Size: |
84 KB
|
| Date: |
06/26/95 |
| Author: |
Steve Milne |
| E-mail: |
100625.1615@compuserve.com |
| Description: |
Keep 'em clenched.
Also available STEVIE_1.ZIP aka "Epididymus" |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
Approximately 2 million hours |
| Editor(s) used: |
DEU |
| Bugs: |
None found so far, but comments welcome |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I liked it - COOL | x | | This is dated June 1995. It's not bad - crude in the early style, but large and ambitious, with two distinct bits. Starts off with a mazey but just about decent dungeon, then you get an outdoors cyber-arena-building , which is easy 'cause you get loads of rockets and ammo. But there's a decent amount of carnage and I like to see the imps and zombies burst open like over-ripe peaches. Dates from a time when almost every cyberdemon battle had an invuln sphere, no messin' | x |
View tenesmus.txt
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