| Title: |
(Once Again) Two Houses (Houses 1.4 Preview) |
| Filename: |
levels/doom2/s-u/twohouse.zip |
| Size: |
124 KB
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| Date: |
07/09/95 |
| Author: |
Michael Lundy |
| E-mail: |
pdjlundy@cts.com |
| Description: |
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| Credits: |
Luis Gerardo Reyes Vega for the brick texture. OSCS for Neopaint. Virtual Reality Labratories for Vistapro 3.0 Zink the Dink for ENDOOMER. Chris Hill for A41_MUS.WAD I don't know who made NIN.WAD |
| Base: |
ment. |
| Build time: |
A week. One hour per day. |
| Editor(s) used: |
ADE2, DEU 5.21 gcc, DETH 2.3, Endoomer 1.0.1, DMapEdit 4.0.11, DeuTex 3.5, Neopaint, Vistapro 3.0 |
| Bugs: |
The chimney on level 1 disappears behind a wall, but it's not too obvious. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a pair of early levels that were based on the author's dream house. There were a lot of similar levels at the time. These two illustrate why it was a dead end; all the effort has gone on modelling bathrooms and toilets and sinks and televisions, but the gameplay is awful because the houses are made of tiny pokey square rooms with usually one entrance and exit. There's no room to dodge. Deathmatch would be frustrating as heck. | x |
View twohouse.txt
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