| Title: |
The Final |
| Filename: |
levels/doom2/d-f/f1.zip |
| Size: |
25 KB
|
| Date: |
07/27/95 |
| Author: |
Alain |
| E-mail: |
e9426271@fbma.tuwien.ac.at |
| Description: |
DOOM ][ Level for Cooperative Play. |
| Credits: |
ID Robert |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEEP 6.22 , WinDeu, Deu2C |
| Bugs: |
Email me if you find one ( or two .. 8-} ) . |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A small non-linear level. Poor looks, tricky gameplay. Only about 30 monsters but killing them all is far from easy: 3 Cybers, 1 Spider Mastermind, all in pretty cramped quarters; and there's a Boss Shooter. Since this is MAP01 the newly arriving monstars won't telefrag but you can get stuck in them, as well as in the SMM chamber - the teleporter out of it is single-use and can be set off by the SMM or the Arachnotrons' plasma. 11 unreachable fantom secrets = improperly deleted sectors?. 3/5 - N_A | x |
View f1.txt
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