Grok-It.wad (for Heretic)|
Grok-It is designed to look and feel different from a standard ID wad. It includes a number of traps and puzzles. Many parts of Grok-It have epic scenery. Some parts are better survived by running, other parts are designed for maximum gratuitous carnage. Mostly designed for single combat, the last level, however will make an excellent deathmatch arena. This is a PWAD only and requires no changes to the Doom exe.|
To Matt Tagliaferri for making the easiest to use Doom editor, Doomcad 6.0. To Olivier Montanuy for making Deutex,and Wintex:the coolest wad-exploding, rebuilding utilities ever. To Renaud Paquay and the DEU team for making an extremely powerful editor that's easy to use (WinDeu 5.24). To Colin Reed and Robert Fenske Jr. for making some bitch'in node builders. To the guys who made Trinity.wad for showing us all how to stretch the Doom engine. To Warren Rice for midi sequencing of "Hurt" and "Closer" from Nine Inch Nails. To Christopher Roy for midi sequencing of "A Warm Place" and "Ruiner" by Nine Inch Nails. Oh yeah! and of course thanks to the bitch'n dudes at ID for producing Doom, Doom2, and Heretic and for being so cool as to allow users to make their own levels!|
New level from scratch.|
about 5 months off and on|
Doomcad 6.0 beta - basic build, error checking|
WinDeu 5.24 - advanced sector tweaking, pro-active bug fixing
Doomcad 4.3 - seductively easy, buggy copy and paste
Wintex 3.4 - Texture, Sound, and music addition
Warm 1.4 - very good node, reject builder
Get the 1.0 to 1.2 patch for Heretic or you will see flashes of sky when crossing some sectors in E2M2. E2M1 and E2M3 may run slow on 486's due to the number of gas bags. I set up difficulty Levels 1-2 to have fewer gas bags for these levels. On the very outsides of E1M4 you may see a couple of slight HOM's|
|Great new graphics, but the gameplay sucks.
|Same than above. Maps are very plain, but the new textures deserves to appear in another maps with a better design. 3/5 too. ~Naan||x|
|The readme mentions Surreal2.wad (which is in the archive) and Surreal1.wad (which is not). Surreal2 was interesting, but this is dire; the layouts have some nice ideas but the gameplay is far too puzzly, with instant-death traps, teleports etc. The new textures might have been good in 1995, but they look like arse nowadays.||x|
|Awful, looks awful, plays awful. Doom + Heretic in a same wad = nothing interesting. The puzzles aren't pluzzles, let's say they're more like badly-thought tricks and traps.
Very weak, even for an old wad.||x|