| Title: |
DEADZONE.WAD |
| Filename: |
levels/doom/d-f/deadzone.zip |
| Size: |
45 KB
|
| Date: |
05/31/94 |
| Author: |
Colin Dickens |
| E-mail: |
colin.dickens@aea.orgn.uk |
| Description: |
This level was designed primarily as a three to four player deathmatch, but it can also be played through as a single player game. The level is based round a large central cavernous room containing four gun turrets. As a deathmatch level, the best places to be (in terms of where to find weapons and good ambush/sniper points) are also the most dangerous. These are the deadzones. |
| Credits: |
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| Base: |
New level from scratch |
| Build time: |
~ 40hrs |
| Editor(s) used: |
DEU 5.1 and BSP1.1 |
| Bugs: |
There is one linedef that when you cross, you get a flash of sky. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A central stone area surrounded by various small, haphazardly textured sections. Lots of mistakes and annoyances (walls hiding monsters, misaligned textures, stuck monsters, etc.). However, some sections are good, there's a very clever secret, and I found the challenge level to be slightly higher than your average '94 WAD, which is always nice. I could swear I've seen parts of this map elsewhere. --2/5 | x |
View deadzone.txt
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