| Title: |
CLDF1.WAD |
| Filename: |
levels/doom/a-c/cldf1.zip |
| Size: |
93 KB
|
| Date: |
08/17/95 |
| Author: |
Daniel Weed |
| E-mail: |
Revolvr@aol.com |
| Description: |
|
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
about 8 months - off and on. |
| Editor(s) used: |
DEU521GC, BSP11x, RMB21 |
| Bugs: |
none |
| Rating: |
    (1 vote)
|
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|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good techbase, with lots of rooms to explore, and plenty of monsters to kill along the way. Texturing is nice; not a lot of detail, but nothing ever looks out of place. The layout and progression is nice and logical. One complaint: the yellow key is hidden away, so you'll have to look around a bit for it. The fights are nice, with some small fights in control rooms and storage rooms as well as bigger fights in large halls. Recommended. --4/5 | x |
View cldf1.txt
|