| Title: |
HEXXED |
| Filename: |
levels/doom/g-i/hexxed.zip |
| Size: |
9 KB
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| Date: |
06/04/94 |
| Author: |
Chris Carollo |
| E-mail: |
carollo.1@osu.edu |
| Description: |
My friends and I have been playing deathmatch since the day 1.2 came out, so I tried to put some stuff that I know I like in this WAD. I don't know of any bugs in it, but if you find some, please let me know about them. Likewise for suggestions for what you'd like to see. |
| Credits: |
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| Base: |
New level from scratch |
| Build time: |
Approximately 10 hrs, including playtesting. |
| Editor(s) used: |
Dedlev 1.0 Beta, my own personal editor. I'm really not sure if I'll release it or not, maybe if enough people are interested. |
| Bugs: |
None that I've found. |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I found this level because I am a great fan of David Bowie and I like his music. I don't know why this is in the general levels directory because it is a deathmatch level, with a central arena shaped like a hexagon (hence the name - it has nothing to do with Hexen, thank God). The two monsters are the monsters you would expect there to be in a level that only has two monsters. Yes, *those* two monsters. No-go as a single-player level, possibly decent but totally generic in deathmatch. | x | | Generic, but good for the timestamp. Pretty nice hangar-ish DM map. Im sure some fun frags happened here. | x |
View hexxed.txt
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