| Title: |
Curtin Computer Science |
| Filename: |
levels/doom2/a-c/curtin.zip |
| Size: |
122 KB
|
| Date: |
08/29/95 |
| Author: |
Scott La Vertu |
| E-mail: |
slavertu@cc.curtin.edu.au |
| Description: |
My first Wad. Based on the computer science building at Curtin University of Technology. Certain alterations have taken place as the rooms on the 3rd floor are normally quite boring. |
| Credits: |
id Software (of course) Peter "Dr Impossible" Bazen for testing the Ultra Violence setting and proving that a cyberdemon _can_ be killed using only a pistol! Andrew and Daniel Hutchison for testing and advice. Authors of Obituary for the idea of a guard rail. All the lecturers at Comp Sci and Maths & Stats who don't yet know that I've done this (lucky that I do engineering :-) |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK 2.2, DETH 5.23, WARM 1.4, NWT 1.3, Wintex 3.4 Deluxe Paint II, Aldus Photostyler 2.0 SE |
| Bugs: |
There is a texture error in one of the first rooms in the "door". I have no idea why its there. The game is very demanding on the processor so 386's could have problems. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It's one of those "I made a map of my school!" levels - not really worth checking out, even though there's worse out there. No exit switch that I could find (quickly). | x |
View curtin.txt
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