| Title: |
wadofgum.wad |
| Filename: |
levels/doom/v-z/wadofgum.zip |
| Size: |
41 KB
|
| Date: |
09/02/95 |
| Author: |
Michael Cooper |
| E-mail: |
mcooper@hostel.affil.lincroftnj.attgis.com |
| Description: |
Like most wads you'll see, this is my first attempt at building a wad. I tried to keep it small but difficult without simply throwing monsters at the player (with one exception, but we'll get to that later). There are two puzzle rooms, a couple of rooms that I used to learn about how Doom does stuff, and my journeyman project: a diabolical courtroom. My advice to someone playing the game: there is a room where you can get irrevocably stuck, so save your game often. |
| Credits: |
The makers of Doom, DEU, and BSP. |
| Base: |
New level from scratch |
| Build time: |
Five days total time. |
| Editor(s) used: |
DEU 5.2 & BSP 1.2 |
| Bugs: |
NONE |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated August 1995. It's not very good, as the author more or less admits; it starts off with a wonky staircase that you can't run down, and continues with an arbitrary series of angular rooms. The inescapable puzzle mentioned in the readme is almost a parody - you have to pass through four rows of three switches each with no clues as to the route; flick the wrong switch and you're trapped forever. And then there's a dark maze with flashing lights. | x |
View wadofgum.txt
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