| Title: |
E2M1_MT.WAD |
| Filename: |
levels/doom/d-f/e2m1_mt.zip |
| Size: |
99 KB
|
| Date: |
06/09/94 |
| Author: |
Martin Titz |
| E-mail: |
titz@math.uni |
| Description: |
A level for guys who want mainly to fight.
You are now at Deimos moonbase in front of an area that was |
| Credits: |
Authors of DEU and BSP, and of course, of DOOM. |
| Base: |
New level from scratch |
| Build time: |
Several days (with testing and recompiling on a 386 with 25 MHz) |
| Editor(s) used: |
DEU 5.1, DEU 5.2 (gcc port), BSP 1.1x |
| Bugs: |
Saving games is not possible, sorry: it results in a 'Savegame buffer overrun', perhaps there are too much monsters lurking around.
If you use some doors or lifts you will perhaps see for a moment something I could only describe as a grey veil for a small moment. If you have an explanation please send me a mail.
At one step of the long staircase are small strange light effects though I can't see any difference of construction to the other steps, so I darkened the whole area. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an old and very spartan level, notable for having a large monsters count, but not notable otherwise. It has a lot of large rooms with long walls that must have caused problems pre-source port. The gameplay is a tedious switch-hunt. I ended up just stumbling onto the exit. "Some rooms are rather empty, because the game may slow down if there is too much decoration", nuff said. | x | | Why are most old doom maps so huge? Also it's very, very plain. As mentioned this must have caused HOMs in DOS... Flat out boring map. | x | | For the author's name only 3 stars | x |
View e2m1_mt.txt
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