| Title: |
e2m1ed.zip |
| Filename: |
levels/doom/d-f/e2m1ed.zip |
| Size: |
8 KB
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| Date: |
04/29/94 |
| Author: |
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| E-mail: |
edb9140@tamsun.tamu.edu |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| While this at least doesn't contain bugs that make your eyes bleed, it's still a very poorly done map. It consists only of some small corridors with STARTAN textures, laid out around a central STARTAN room with a moving floor. --1/5 | x | | You do realize this was made in the genesis of doom editing right? This is more of a tech demo rather than an engaging gameplay-intense level. | x | | This is E2M1. It's a very old level, dated March 1994. It feels more like a feasibility study than a playable map - the earlier "Stones", which is id=14, is much more elaborate, and entertaining to play. Nonetheless it's interesting to see some cliches emerge. This level has one of those elevator hubs that were popular at the time. There's a secret room, a trap, 18 mostly weak monsters. No real gameplay, and it's really of historical interest only. | x | | Actually, going by file timestamps, this level (dated March 23) is older than STONES by three days. Of course, gameplay- and design-wise there's no comparison between the two. 2/5 -N_A | x |
View e2m1ed.txt
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