| Title: |
CLDF2DM.WAD |
| Filename: |
levels/doom2/a-c/cldf2dm.zip |
| Size: |
92 KB
|
| Date: |
10/29/95 |
| Author: |
Daniel Weed |
| E-mail: |
Revolvr@aol.com |
| Description: |
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| Credits: |
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| Base: |
New level from scratch |
| Build time: |
lots |
| Editor(s) used: |
DETH263, IDBSP11b, RMB21 |
| Bugs: |
none |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a pretty decent early level, that reminds me a bit of Half-Life. Just like that game it often verges on being a "my workplace"-type map, where you have to slog through tiny identical undetailed office rooms, but it has enough detail and variety to stand out. There's a berzerk near the start, and it's good fun to play Tyson-style - biting the ears off the monsters and raping them. It's dead easy though, with loads of plasma ammo. | x | | I actually couldnt beat this one, the layout was too confusing. Looks and plays good for a 95 map, and definitely has that "inspired by where I work" feel as the above commenter pointed out. If you're into old maps that would have been on CD's like Doom Heaven and all that kinda crap, this is just the thing for you. 3.5/5 | x |
View cldf2dm.txt
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