EPIC11.WAD (v 1.0)|
Conspiracy of bad guys and architecture. Ammo conservation required.|
Perfectly possible without cheating ...
Comments (direct email) very welcome.
Christabel Cooper; Vaughan Pilikian; authors of DEU and BSP.|
New level from scratch|
24 (contiguous) hours +|
DEU + BSP|
Two glitches (not quite HOM) in display: one major one in the big room (you'll see it when you come to it); one minor one near the end. Can't work out what's going wrong - if you can help please email me. (Please note I have little net access over the summer, so may be slow in replying.)|
|Pretty boring, thanks to the inevitable maze.||x|
|This is a poor early level from May 1994. It basically consists of three rooms; a large square hallway at the beginning that has a big swarm of monsters, followed by a hedge maze that just goes on and on and on, no fun to play at all. There's a small ending room that's uninteresting. Basically, the meat of it is a hedge maze. Visually it's not bad, but there's no real gameplay, it's the kind of thing people program robots to navigate.||x|
|It's an ok map, though it loses it's kick near the maze, which seems purely designed to kill ya. 1/5||x|
|The beginning is somewhat decent in all it's undetailed squareiness and the end isn't too bad, but the maze is HORRIBLE. 0/5||x|