| Title: |
Nazi Cave of Death |
| Filename: |
levels/doom2/m-o/nazicave.zip |
| Size: |
38 KB
|
| Date: |
11/07/95 |
| Author: |
Erik Swanson |
| E-mail: |
egswanso@midway.uchicago.edu |
| Description: |
Explore the Nazi's cave of horrors! Navigate dangerous pathways, evil mazes, and watch for booby traps and secret passageways... |
| Credits: |
The Maker of Dmapedit and Wauthor, and Id software. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Dmapedit v4.0 and Wauthor |
| Bugs: |
None |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is as bad as it sounds. The cave has one wall texture and one door texture throughout; it's just a maze, barely more advanced than Wolfenstein. I gave up after finding a large flashing cavern with a thin spiral catwalk over a slime pit. One of the pits has a rad suit, but no exit. And the presence of chaingunners in a Nazi cave seems odd, given Nazi racial ideology. | x | | This man needs to be given a medal for creating such a meticulously detailed and rivetingly engrossing scenario. Absolutely amazing. | x | | I came back to this level after finding it stored on a floppy disk I had from at least 15 years ago.
This is your typical beginner map level: it has misplaced textures, the enemies don't face the right way, and there's not much that you couldn't gain from even playing Wolf3D.
While I have nothing wrong with people learning new things, it's not worth looking for (or worth getting a working floppy drive after fifteen years to bring it back). | x |
View nazicave.txt
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