Originally intended as a two-player DeathMatch blast, this level is made for high-speed friend-killing carnage. It does play OK on single player, though, as the (reasonably) action packed demo shows. This demo shows you all the hidden bits as well, so as to make DeathMatch games fair.|
We (Andre and Tim McLachlan) wrote some new music for our first levels, but it sounded really awful on SoundBlaster. (well, Pantera- style drums are hard to get right at the best of times!) If people really want more music (and I can see how they might, the number of times I've heard the E1M1 music) then E-Mail Tim MacLachlan about his music library. He's on summer recess too, so don't expect a prompt reply.
If your version has some additional wads (THRASH.WAD, TWILIGHT.WAD) then these contain the music and you can include it with DOOM -file .
Oh, yes. The tutorial that comes with DEU 5.2 says that you can't align textures around windows and doors. This is not the case, I'm happy to say (take a look at the vine-covered structures and the marble edifice of you don't agree).
Tim MacLachlan (T.Maclachlan@uea.ac.uk), for Earl Grey and comments. Check out his STORMER.WAD, it's cool. Raphael Quinet et al, for DEU. PC Zone magazine, for putting DEU 5.0 on a coverdisk.|
New level from scratch|
Ferkin' ages. Oh, about a week, on and off.|
DEU 5.2 GCC, BSP 1.0|
|A nice old-school map, built using enormous scaling, and set in a marble/stone castle. The architecture is good, even if it does tend to become a little bare (especially the starting areas). The monsters are also spread rather thin at times. Two fine secrets, look hard and you'll find them. Progression is logical, you're never lost. Memorable. Recommended. --4/5||x|
|This is dated May 1994. It's simple and square, and very spread-out - it would have been boring in deathmatch with less than sixty-four players - but on the gripping hand there's a decent lot of monsters, and it gets better in the inner courtyard. It should still have been a third the size. Confusingly, the two "secrets" aren't secrets; the actual secrets are unmarked bits of wall (in darkness) that you would never find in a million years.||x|