| Title: |
Tricky Steps |
| Filename: |
levels/doom2/s-u/tricky.zip |
| Size: |
66 KB
|
| Date: |
11/18/95 |
| Author: |
Knut Andreas Ruud |
| E-mail: |
oruud@oslonett.no |
| Description: |
This level is designed for single-player. It will only work with DooM II. It is the sequel to my first level, Black Lodge. |
| Credits: |
Id Software for making the game. DEU 2 programmers. |
| Base: |
New level from scratch |
| Build time: |
Very, very, very, very etc. long (over 20 hours) |
| Editor(s) used: |
DEU 2 |
| Bugs: |
Why would I release a level that I knew there were bugs in? |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Can you survive the sheer, mindbending terror of - THE TRICKY STEPS? I did. This is a thoroughly unexceptional and bland level that I can barely recall, despite having just played it. It's a mildly techbasey labyrinth with a small number of Doom II monsters. The title refers to a grid of nine pads you have to step on in order to open some doors; but you can just run over them in any order, so they aren't tricky. | x |
View tricky.txt
|