| Title: |
The Red Carpet of Hell |
| Filename: |
levels/doom2/a-c/carpet.zip |
| Size: |
27 KB
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| Date: |
11/19/95 |
| Author: |
Mark Twine |
| E-mail: |
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| Description: |
Merely a development (of a development) of my first simple test WAD, this level is not very ambitious, but this second release is a litte bigger, and ultraviolence is tougher. |
| Credits: |
id, Raphael Quinet and Matthew Ayres. |
| Base: |
New level from scratch. |
| Build time: |
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| Editor(s) used: |
DEU2 and WADED 1.83 |
| Bugs: |
Seems I managed to get rid of them. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Urgh, this is horrible, typical 1994 nonsense (but from 1995). It looks, feels, and plays like a random collection of hand-drawn polygonal rooms with flashing lights, poorly-choose textures etc. The "monsters open doors" bug means that it's surprisingly easy to get stuck if you pick up the rocket launcher, and overall this is exactly as half-hearted and shoddy as you'd expect from the readme. | x |
View carpet.txt
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