| Title: |
21HEX_PN.WAD |
| Filename: |
levels/doom/g-i/hex2.zip |
| Size: |
59 KB
|
| Date: |
06/17/94 |
| Author: |
Peter Naus |
| E-mail: |
petern@hparc0.aus.hp.com |
| Description: |
You look down a short corridor to a door. You fire a round - the air thickens with roars, hisses, and groans. What the HELL have you gotten into? As you hack your way through, you see shattered gardens, dimly-lit halls with sleeping chambers, a well... Good thing there's no pink munchers! This isn't the best level possible with the base I started mooching around with, but it *is* pretty interesting! It's possible to get through on UV if you think about it! |
| Credits: |
Brendon Wyber and Raphael Quinet for DEU My wife for putting up with 3 am sessions My boss for believing those excuses for the bleary eyed look every morning; And id. Of course. |
| Base: |
New levels from scratch |
| Build time: |
About 15 hours total |
| Editor(s) used: |
DEU 5.0, 5.01 , 5.1, and 5.2; DOOMED 1.0, BSP 1.0 |
| Bugs: |
|
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Tons of copy-paste of boring dark hallways and bit blue computer rooms.. A few HOMs were a Doortrak should be. Not vomit.. | x |
View hex2.txt
|