| Title: |
hexelent.zip |
| Filename: |
levels/hexen/g-i/hexelent.zip |
| Size: |
121 KB
|
| Date: |
11/26/95 |
| Author: |
Jorge Enrique Torres |
| E-mail: |
JorgeT4925@aol.com |
| Description: |
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| Credits: |
id & Raven Software for HEXEN. Larry "Lazy" Root, Brent "Shave that Beard" Harzman, and Demetrius "Ay dude" Kare for play testing. Brent "Get a computer" Bowyer for the name. HEXELENT! Jack and Mike Vermeulen for the BEST editor, aka DEEP. And for staying with me on the phone for HOURS explaining to me the NEW additions to HEXEN. DEEP rules! NO ARGUMENT. |
| Base: |
No comment. Ok, I'll say this: I always wanted to play this type of wad. |
| Build time: |
2 weeks and 5 days. |
| Editor(s) used: |
DEEP 8.04. I had no idea others existed. :) |
| Bugs: |
Nope. Unbelievable, but true. If you find any please e-mail me at JorgeT4925@aol.com |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The first map looks cool, but has too many instant death traps and "bad" path choices, so pretty much requires memorizing the map to beat. I'm not sure if it's even possible to legitimately clear the last "puzzle", I used a straferun onto the end bridge instead. The second map looks pretty cool too, and is actually playable. | x | | Nice map! :) | x | | Meh | x |
View hexelent.txt
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