| Title: |
The Big Temple |
| Filename: |
levels/doom/s-u/temple.zip |
| Size: |
57 KB
|
| Date: |
06/19/94 |
| Author: |
Thierry VERMAT |
| E-mail: |
|
| Description: |
You are entering the big temple of DOOM. I have build a big temple room, and... other rooms to buils a DOOm level. I've tested it in 'Heart Me Plenty' diff. setting, but I know where are the monsters... so it's difficult to see if the difficulty levels are correctly set. If not, I think the y are more difficult than the ID ones. I can't play via net, so I can't make a multi-player game. I have just put 4 deathmatch starts and 4 players starts, but I can't say if TEMPLE.WAD is a good multi-player level. I hope someone will try and tell me what to do to change it in a GREAT net game.
Please, test it and tell me if you liked it or not. I will end it (some little think to add...) and build one new, and would like to know where I did the good thinks and where I made some mistakes...
Thanx. (and excuse me for my bad english...) |
| Credits: |
Manu (he would recognize himself) The authors of DEU !!! |
| Base: |
Builded de novo. |
| Build time: |
|
| Editor(s) used: |
The great DEU 5.21 |
| Bugs: |
None (the Devil was with me... (*8 ) |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is a very early level, with an amusingly wonky Franglish readme ("heart me plenty"?). It's a castle / dungeon map, with some very mild crate elements. Despite being so old it has a proper theme, with a layout, and a flow. It's not as bad as I was expecting, although it's still not very good. The middle part in particular is just a maze, and the big hall is wasted, and the final battle is a joke (some imps and demons in a small room). | x |
View temple.txt
|