| Title: |
8ISENUF.WAD |
| Filename: |
levels/doom/0-9/8isenuf.zip |
| Size: |
42 KB
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| Date: |
06/20/94 |
| Author: |
Neil Cameron |
| E-mail: |
n.cameron@qut.edu.au |
| Description: |
The research station on Sirius 4 has not been responding to recent communications - ever since they reported a breakthrough on an ancient culture that is living there. They had found the beings that these creatures worshipped... It would take too long to send a ship there, but they can rig the teleporter to send a single person to the station (with a simultaneous loss of power for 200 kms in every direction) to scout the situation. Congratulations. You got the job. |
| Credits: |
Raphael Quinet and Colin Reed for their great |
| Base: |
New level from scratch |
| Build time: |
Lots of hours |
| Editor(s) used: |
DEU 5.1 and 5.21, BSP 1.1x |
| Bugs: |
Disappearing sprites in the first outside area (I know why, but cannot fix without destroying another effect I want to keep.) |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It sucks..... | x | | This is a badly flawed early level. The texturing and level design is solid , with a couple of nice touches (the cell doors, and the upside-down crate maze). But the puzzle aspects are irritating. To get the blue key you have to press an unmarked, unexceptional crate in the corner of a room full of crates, and then you teleport into a trap that requires foreknowledge to beat. The other puzzles are hardly better. The baddies are generally tougher than in levels of this period. | x | | This map is awesome. Some of the secrets are annoying, yes, and you have to find them to proceed. Be sharp! The map has some excellent innovations. And honestly, I prefer a map like this than the 'realistic detailed' ones of today that just aren't as entertaining or provocative. I encourage you to try this map and don't clip and don't cheat and try to find the secrets you need to proceed. | x | | dis is gay 2/5 | x |
View 8isenuf.txt
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