| Title: |
Assult of the Arachnotrons |
| Filename: |
levels/doom2/a-c/aoa.zip |
| Size: |
42 KB
|
| Date: |
12/09/95 |
| Author: |
Robert "Tippi Turtle" McCray |
| E-mail: |
rmccray@lo.gulfnet.com |
| Description: |
This is my second Doom 2 wad. It is a very tough level. |
| Credits: |
To Matt Tagliaferri for Doomcad 5.1 and ID Software for Doom 2. |
| Base: |
New level from scratch |
| Build time: |
40+ hours |
| Editor(s) used: |
Doomcad 5.1 |
| Bugs: |
No major bugs, but a couple small HOM effects which might show up. |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty damn good for 1995, its quite non-linear, has side areas you dont have to explore, some interesting little architecture things, and, being the age it is, only TWO revenants! fancy that!. Though of course it does cheesily give you an invuln before fighting the spider demon, but you do have to run round it to grab the powerup, meaning you could (gasp!) actually get hit! | x | | darn good well done 5/5
by-haydn | x | | Well, is a good map, but no SO good... 4/5 stars. | x | | This is dated June 1995. It's a gothic town map, simple and square, but likeable. You get loads of health and ammo, including the BFG, against 103 mostly weak monsters. There are only a dozen or so arachnotrons. It's easy. I enjoyed it on a nostalgic level, even though I ended up BFG-ing cacodemons and imps because I had so much ammo. | x | | I liked it | x | | Not bad. Play it if you're bored! | x |
View aoa.txt
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