| Title: |
ShunAll |
| Filename: |
levels/doom2/s-u/shunall.zip |
| Size: |
71 KB
|
| Date: |
12/11/95 |
| Author: |
T.D.R |
| E-mail: |
Jahwl@aol.com |
| Description: |
DoomII 1.7a Created on 486DX2 66 VL-Bus Accel. |
| Credits: |
ID Raven Waded WizardWorks also Creators of Wads |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Waded (Shareware) |
| Bugs: |
Sector 248 (Missing Texture) |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Remember VESA local bus? No? Anyway, this is a problematic level from 1995. The design is simple and clean, and there are lots of monsters, lots of ammo, so there's no shortage of action. The problem is that it's incredibly copy-and-paste - it feels like you're playing a decent small level over and over again. Every corridor, every stairwell, every mazey bit is repeated half a dozen times, and then you have to retrace your steps and do it again! | x | | Fun. | x |
View shunall.txt
|