| Title: |
Fury 667 |
| Filename: |
levels/doom2/d-f/fury667.zip |
| Size: |
442 KB
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| Date: |
12/21/95 |
| Author: |
Paul R. Bailey |
| E-mail: |
pbailey@freenet.columbus.oh.us |
| Description: |
Lots of random ideas I tried to build into a realistic looking universe. I got the hang of aligning textures towards the end. |
| Credits: |
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| Base: |
New levels from scratch. |
| Build time: |
|
| Editor(s) used: |
Built all the levels with Waded. Used Wintex For sounds, graphics, and putting it all together into one neat package. |
| Bugs: |
I don't know any bugs, I just smash them. |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| An absolutely and thoroughly dull early level; I must admit to simply giving up the first level after a few minutes, because it's so generic, with right-angled maze-like corridors and typical early sounds (the Aliens "opening door" effect, the lower-pitched pistol, etc). The thought of playing eleven levels of this bored me to tears; it's over ten years old and spurned by me in 2006. | x | | Not as bad as the two reviewers above made it sound, but it is a bit bland. It is okay caliber and the new sounds and soda machine graphics definitely date it. I would say 3/5 | x | | classic. in 2012, this is as oldschool as it gets | x | | i thought something about realm667. nothing interesting. 2/5 | x |
View fury667.txt
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