| Title: |
ghast.zip |
| Filename: |
levels/doom/g-i/ghast.zip |
| Size: |
166 KB
|
| Date: |
02/18/96 |
| Author: |
Glenn Anderson |
| E-mail: |
glenn@maxinfo.com |
| Description: |
Three maps, no story, I hope to make a full episode. |
| Credits: |
|
| Base: |
None |
| Build time: |
A really long time. |
| Editor(s) used: |
DEU 5.2, BSP 1.1 |
| Bugs: |
None |
| Rating: |
    (2 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The first two levels are poor, the third is decent. E2M1 is a simple, squared-off, maze-like map with no creativity, it has no spark of life. E2M2 is larger and more open-plan, with more monsters, but again it feels robotic and looks empty and dull. E2M3 is much better - it's a decent retro E1-style level, with lots of action and a solid design. It's simple but I enjoyed it, certainly far more than the first two levels. | x | | You should just kill the first two levels, they suck, but the third is very good, full of action and the design is much better. IDCLEV23. | x |
View ghast.txt
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