| Title: |
UAC Training base |
| Filename: |
levels/doom/j-l/jeff.zip |
| Size: |
7 KB
|
| Date: |
02/19/96 |
| Author: |
JONATHAN RENNIE-MCCORMACK (idea by Jeff Harasimoicz) |
| E-mail: |
decision@DRM.ultranet.com |
| Description: |
you are at an old UAC Training base. It contains traps for testing out marines so be careful. |
| Credits: |
Brendo Wyber and Raphael Quinet(for DEU), Colin Reed (BSP) Hank Leukart and Chis Klie (for inspiration) and everyone at Id software (for DOOM of course!) |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.21 Bsp 1.2x |
| Bugs: |
none(if you find any E-mail me) |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| No monsters, no exit, why bother? | x | | This is dated February 1996. It consists of two rooms and an E1M3-style corridor that goes nowhere. There's some malarky with a pair of teleports and a switch, and you can fall into a (cough) "slime trap", but as the man says there are no monsters, no exit, and there's no gameplay at all. It's only of interest if you have never played a computer game before, and you like the pretty colours and the way everything moves around when you press the keyboard. | x |
View jeff.txt
|