Title: |
STEVE JOBS |
Filename: |
levels/doom2/s-u/stevjobs.zip |
Size: |
32.89 KB |
Date: |
02/19/96 |
Author: |
Alexander Stein |
Description: |
Insanely Great? My first .WAD - a standard level replacement, with a few surprises, and my own little signature teleporter. Check your map occasionally to see what I was going for. It's short and sweet - basically, you're fighting a virus. |
Credits: |
Raphael Quinet and the DEU team, James Knight, Colin Reed, Thomas Hart, Stas Tagios, Tony Agee, Tim Jarlock, and Jacqui and Dave Kramer...and the kind denizens of #DOOM, who took me off the ban list, and id software and Lion Entertainment. Charlie Black wishes he was on this list. |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
MacDEU 5.3b9v2, MacBSP 1.2 |
Bugs: |
None...weeeell, maybe some Hall of Mirrors effect in the "keyboard" room. And the textures aren't even CLOSE to being aligned. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It'll do. | x | |
Memfis
| The idea is that the automap looks like a bunch of Apple products. As usual with such levels, it resulted in a weird but kind of cool layout. The rooms are very basic and flat but the gameplay shows some teeth. Has a hard-to-survive arch-vile jump speedrun route. btw I have an iPod since 2007 and in 2015 it still works fine, I love it. | x | |
Anonymous
| rip... | x | |
Anonymous
| A standard '96 level. All the same styles of it, but a creative use of the apple logo, complete with colours. (Keep in mind this is the apple logo from the 90's, and not the minimalistic black/white one they have currently.) It's not a great level, but it's a good once blow through. Not enough health or ammo. | x | |
Anonymous
| I love the part where you've put the Apple icon in one of the rooms. | x |
View stevjobs.txt
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