Nobu Aoki and James Hogan|
This level was made specifically for a Doom2 tourney we held and was received well by the players. It works nicely for anywhere from two to four players -- it's small enough so that you'll never spend too long looking for each other but big enough so that there's a bit of breathing room.|
The whole philosophy behind the level is that there should be nowhere you can be safe; there are no dead-ends, and tons of windows so you can often see where the other guy is if you look. Weapons can be fired across almost the entire map if you aim through the right windows.
Lee Killough and Ian Merrithew, some r.g.c.d.e readers who answered some technical questions we had. Thanks to Ben Morris for making a damn fine editor, even with its faulty node builder. ;) (But hell, it's free!!)|
Also to id, of course, for consuming our life with this bastard of a game.
Oh, yeah, and the delivery guy for Giovanni's who delivers our pizza. Don't know his name, but he's cool.
New level from scratch|