| Title: |
Calgon, Take me away! |
| Filename: |
levels/doom2/a-c/calgonfx.zip |
| Size: |
364 KB
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| Date: |
03/04/96 |
| Author: |
Keith Hickman |
| E-mail: |
Khick703@aol.com |
| Description: |
For Doom 2 Map based on my workplace. |
| Credits: |
id for DooM 2 Olivier Montanuy for Wintex Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 7.5 node builder Renaud Paquay for WinDEU Jens Hykkelbjerg for RMB John Krutke for sky texture |
| Base: |
New level from scratch |
| Build time: |
est.100 Hrs |
| Editor(s) used: |
DoomCAD 6.1, Deep 7.5 for Nodes,RMB for reject map Wintex 4.1 for additional graphics, DEU for merging. |
| Bugs: |
Not really a bug but you will experience a slowdown in game play in one sector due to too many two sided line defs or near visual plain overflow(pushing Doom engine to the max) I you have a pentium you may not notice it. I did on my 486/33. |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Another entry in the "Doom in my office" subgenre. Not terrifically inspired or anything, but it has a beat and you can dance to it. | x | | See also the Ultimate Doom version; this one has sensible rather than random textures and a billboard, and some new sounds that are as you might expect for a wad of this age (the Aliens "door" noise, voice clips from presumably VHS copies of Predator and Terminator 2, with pops at the end). Tedious room-based gameplay with a couple of outdoorsy bits and a warehouse; as before the door to the final battle doesn't work (it has a door texture but it isn't flagged as a door). | x | | Dated, but I love this map: played it a lot of years ago and have fond memories of it. Some new textures, and in places it resembles loosely a workplace. -- 5/5 | x |
View calgonfx.txt
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