| Title: |
Hub of Pain v1.0 |
| Filename: |
levels/hexen/a-c/colin4.zip |
| Size: |
280 KB
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| Date: |
03/05/96 |
| Author: |
Colin Caird |
| E-mail: |
ccaird@islandnet.com |
| Description: |
A 3 level hub (including hub level) that is just downright awesome. :) Lots of fog to. |
| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The fact that the author of this PWAD also contributed to Deathkings should tell you something. These aren't the greatest levels ever, but they are good, and in places nice-looking. The main gripes are that it's rather short and doesn't have a strong ending, and it's possible to mess up the pushable wall in the mines in a such a way that you can't progress (I recommend walking against the block instead of running.) | x | | Very goodlooking. But I got stuck after opening the door for the first key. I HATE PUZZLES. 4/5 for to be fair. There might be ppl who actually likes puzzle solving. I am not one of those people. But its a good map by all standards. | x | | very good design. although a bit on the short side, it kinda left me wanting more, but it still is very professonal looking. aside from one little mess up in the mine level with a moveable block that won't push all the way its supposed to. i had to use a noclipping cheat to get by it but other than that this is a well done piece of work. | x | | pretty straightforward little hub. ran through it in about 30 minutes. Good fun for a few minutes, but it's pretty easy and over rather quickly. | x |
View colin4.txt
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