| Title: |
Acid Area Wad (for Doom ][) |
| Filename: |
levels/doom2/a-c/acidarea.zip |
| Size: |
72 KB
|
| Date: |
03/06/96 |
| Author: |
Douglas Ryerson |
| E-mail: |
dryerson@botany.utoronto.ca |
| Description: |
Decent sized, just over 1300 vertices and 300 objects. |
| Credits: |
All the usual people |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK 2.2, idbsp1.1 |
| Bugs: |
None |
| Rating: |
    (8 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| not bad... - PerOxyd | x | | good | x | | not THAT good | x | | This map is ok to play, but nothing special.
It's looking very bare, gameplay is linear and not too challenging, and it's quite a short map. Play this if you don't have anything better to play. 2/5 -Milian | x | | Ryerson made some great maps. Vince is a harsh critic (so his "not bad" should be read as "very good"), while Milian wouldn't know a good wad if it bit him on the ass. So it's no surprise that this is an excellent map with knife-edge gameplay throughout. If you want to exit quickly, then there is a little switch trick that will help, but it isn't obvious when you're playing for the first time. | x |
View acidarea.txt
|