| Title: |
Waterworks |
| Filename: |
levels/doom2/d-f/fwater.zip |
| Size: |
124 KB
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| Date: |
03/24/96 |
| Author: |
Marc Fontaine |
| E-mail: |
mafon@stud.uni |
| Description: |
A UAC facility somewhere in the Pacific didn't report in lately. You are sent to investigate and find that hell broke loose there (What else would you expect). But instead of turning and running away in horror you go in and take them on... |
| Credits: |
Ben Morris for DCK, id for DooM and many WAD Authors for inspirations |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK 2.2 |
| Bugs: |
I hope there aren't any. If so, it's probably some texture I forgot to replace or properly align. There shouldn't be anything bad like HOM or such, though. |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| low detail and I got stuck. | x | | This is dated February 1996. It's a solid entry in the subaquatic techbase genre. The architecture is simple but clever in places, and there are enough baddies to keep it amusing. It's easy, with lots of health, and baddies you can just run past. Like most of its ilk, the map feels like a sewer processing plant with blue water instead of slime, but that's by-the-by. The ending seems odd - it's very abrupt. Overall the level's not bad though. | x | | This was pretty fun. | x | | Nice map. Looks good, though the gameplay is a little disjointed; I felt like I had reached the exit in rather haphazard fashion, rather than by a logical process. | x |
View fwater.txt
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