| Title: |
ReDay |
| Filename: |
levels/doom2/p-r/reday.zip |
| Size: |
8 KB
|
| Date: |
04/07/96 |
| Author: |
Sue Lasota |
| E-mail: |
piechota@acsu.buffalo.edu |
| Description: |
Fun, kind of simple. |
| Credits: |
Edmap v1.31 |
| Base: |
|
| Build time: |
|
| Editor(s) used: |
Edmap v1.31 |
| Bugs: |
None. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is DoomII Map01. It is as bad as you expect; two hand-drawn areas, one a small cramped corridor and the second a bloody tower/sewer zone. It's tiny, there are forty or so weak monsters, masses of health. Less advanced, and less fun, than the second wad ever made (stones.wad, id=14). | x | | ^I Agree^ =The map is just lame, it is just a bunch of corridors with crammed-in monsters everywhere. 44 monsters on the map, unmarked doors, too much health to go around. POS. 1/5. | x |
View reday.txt
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