| Title: |
mcfearsm.zip |
| Filename: |
levels/doom2/deathmatch/m-o/mcfearsm.zip |
| Size: |
91 KB
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| Date: |
04/08/96 |
| Author: |
may NOT use this level as a base to build additional |
| E-mail: |
RocketMagnet@Gamesnet.bogo.co.uk |
| Description: |
GamesNet's 2nd official WAD. As far as i know this is the first, and only, wad to have reflective floors. Also includes: real fluttering flag, jelly walls, fish swimming UNDER water, invisable steps, rain, and..AND..Elle McFearSome. |
| Credits: |
SilverFist (for giving me NWT) |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Deep, NWT |
| Bugs: |
None |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I heard about this from Hugo Elias site. I love gfx tricks in Doom WADs and this has some nifty ones which gives my ideas! Especially the reflective floor, I wasn't really sure how he does it, but I think I can guess the idea. The flag idea was great too! It's DM, I can't play it cause I only use to play SP, but this takes 5 stars from me! [Optimus] | x | | I was intrigued by the mention of jelly walls, so I downloaded this and had a walk through it in single player. It's named after Elle Macpherson; she is a background object in one of the rooms, and is presumably there to distract players. The reflective floor and swimming fish work in PRBoom but not GZDoom - the floor is impressive. There's some gloopy slime that pours out of a pipe, and a fluttering flag. | x | | An interesting showcase wad from the ambitious, pre-Quake part of 1996. The reflective floor is really cool, and so are the wobbly sectors. The other effects are neat too, but I wish I knew how to recreate that floor. 5/5 for the tricks, and 3/5 for gameplay I guess. | x | | Awesome effects! Even better than Demonstrations Game, which also had several cool ones. | x |
View mcfearsm.txt
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