| Title: |
Tunnel to Hell |
| Filename: |
levels/doom2/s-u/tunnels.zip |
| Size: |
63 KB
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| Date: |
04/10/96 |
| Author: |
Wesley Fredrick |
| E-mail: |
ej71966@goodnet.com |
| Description: |
Venturing out into this cavern, the deeper you get the more hellish it becomes. Look for the secret passage near the beginning; without more weapons you're dead.
This is the first wad I have ever made, and I hope it is worthy. I will not be creating any more levels for Doom. I'm moving onward to Hexen, where I can make everything just the way I want it with scripts. I have already started a Hexen deathmatch level called "Fort Hex", and it's already one megabyte in size and full of custom textures and transparent moveable barriers. |
| Credits: |
Ben Morris, the maker of DCK. This editor is so powerful! Id, for such a remarkable game! |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU2, DEEP, mostly in DCK v2.2f, and RMB |
| Bugs: |
No. I had visiplane overflow in the big room, but that IS fixed now. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| "This is the first wad I have ever made" says the readme. The author's first name is Wesley, which must have been a handicap. Surprisingly, although it isn't very good, it's tolerable. There's a nice large arena at the end. It's crude and there's nothing clever about it (and 1996 was three years into Doom's life), but I had fun for a very short time. | x |
View tunnels.txt
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