| Title: |
NEMO.WAD |
| Filename: |
levels/doom/m-o/nemo.zip |
| Size: |
47 KB
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| Date: |
07/18/94 |
| Author: |
Bill "Datasquid" Bessette (7/94) |
| E-mail: |
dsquid@liii.com |
| Description: |
My first attempt at creating a level. Basically an exercise in trying new things, but there are some interesting areas. This is the first of a continuing series, and in it, the player gains access for the first time to the subterranean boatyard. Try to get through the whole thing without cheats -- I designed it to be possible with a little common sense, practice and caution. |
| Credits: |
Brian Wantuch Playtester John White Playtester,Deathmatch punching bag Diane Bessette SO, Sometime 'Doom Widow' |
| Base: |
Scratch |
| Build time: |
About 15 hours, in 1/2 hour increments ;) Hey, I commute a total of 4 hours a day, whaddya want? |
| Editor(s) used: |
DEU 5.21gcc, BSP 1.1x |
| Bugs: |
None |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an unexceptional early level that gets a little better as it goes along. There's a nice indoors dock with a ship, although the entrance has a huge missing texture. The gameplay is typical shoot-switch-key nonsense, with lots of weak monsters and some cacodemons. It feels unfinished. | x | | Pretty great, especially given the tools used. Would've been interesting to see how the rest of this series turned out. | x |
View nemo.txt
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