| Title: |
Cross |
| Filename: |
levels/doom2/a-c/cross.zip |
| Size: |
29 KB
|
| Date: |
04/29/96 |
| Author: |
Byron Collins |
| E-mail: |
jscollin@pen.k12.va.us |
| Description: |
This wad was designed for one-player play, but turns out to be a pretty good deathmatch level as well. It has a crossing that branches about nine coridoors leading to other rooms. It's very playable. |
| Credits: |
Id software people for Doom2, Matthew Ayres for Waded, people at Geocities.com for my page. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Waded v1.83 |
| Bugs: |
No, I called the Orkin man |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated April 1996. It's a hub-style level, with a small room that has a group of mini-zones surrounding it. For five minutes it's okay, but ultimately it has no challenge - you get all the weapons, lots of rockets and plasma, against only 80-odd monsters in small groups. The final battle is a complete disaster because the boss baddy is stuck against a pair of arachnotrons, and you can kill her easily. Secrets are of the "press every bit of wall" variety. | x | | liked | x |
View cross.txt
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