| Title: |
PHASE_6.WAD |
| Filename: |
levels/doom2/p-r/phase_6.zip |
| Size: |
117 KB
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| Date: |
05/08/96 |
| Author: |
Brian James Clever |
| E-mail: |
clever@math.purdue.edu |
| Description: |
Dark and exceedingly detailed, a real death-fest! This one is a la DOOM I. |
| Credits: |
Ben Morris for DCK 3.4 |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is from May 1996. What are the odds that a man called Brian Clever would end up as a mathematician? I bet his mathematician colleagues tease him. The level itself is a thoroughly middle-of-the-road techbase / slime plant, marred by some silly traps. The design flows together well and has a proper architectural feel. There's far too much ammo and health, and it overuses the "monsters behind one-way walls trick", but overall it's not bad. Doesn't stand out. | x | | liked - get ssg & bfg before white teleporter | x |
View phase_6.txt
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