| Title: |
Death Trap |
| Filename: |
levels/doom2/d-f/dethtrap.zip |
| Size: |
17 KB
|
| Date: |
05/12/96 |
| Author: |
Brett Brewer |
| E-mail: |
943209@bud.cc.swin.edu.au |
| Description: |
|
| Credits: |
id Software and the author of Waded 1.8.3b |
| Base: |
New level from scratch |
| Build time: |
6 Hours |
| Editor(s) used: |
Waded 1.8.3b |
| Bugs: |
The doors do not have the block sound option selected so monsters open the doors when they shouldn't |
| Rating: |
    (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Yawn. | x | | A level so old it even has a .bat file to load it, and furthermore the author includes his home address(!) in the readme file. You wouldn't do that nowadays. The map feels like a child's first play with a Doom editor; it has Commander Keens, SS troopers, all thrown into the blender with no thought or skill. The level's two design elements are long bare corridors, and a staircase with little balconies. The most challenging opposition is a pair of revenants. | x |
View dethtrap.txt
|