| Title: |
compound.wad for Doom II |
| Filename: |
levels/doom2/a-c/compound.zip |
| Size: |
100 KB
|
| Date: |
05/22/96 |
| Author: |
steve donald |
| E-mail: |
bparkans@neosoft.com |
| Description: |
a pleasant little romp thru hell |
| Credits: |
-my netdoom deathmatch\coop partner and friend...Bob, who subbed as guinea pig |
| Base: |
started right in the middle, and worked my way out from there |
| Build time: |
God only knows |
| Editor(s) used: |
deu2 |
| Bugs: |
hopefully none, but if you want to comment, let me know |
| Rating: |
     (3 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is a cramped, fiddly level that's hard to like. There are far too many pitch-black mazes, including slimey ones - sometimes the slime doesn't hurt, sometimes it does. One of the dark areas has an unmarked secret that hides some light amp goggles, which you pick up *after* negotiating the dark bit. The gameplay is full of single-file corridors with monsters that attack you one at a time. And yet the design is nice in places, and I didn't absolutely hate it. | x | | This could be a great level if it was not too complex that I got stuck. 2/5 | x | | it wasnt too bad | x |
View compound.txt
|