| Title: |
Doom Castle |
| Filename: |
levels/doom/d-f/doomcas.zip |
| Size: |
205 KB
|
| Date: |
06/15/96 |
| Author: |
Jim Murken |
| E-mail: |
jcmurke@ilstu.edu |
| Description: |
While you're backpacking in Europe a thunderstorm |
| Credits: |
Id, and the creators of DCK |
| Base: |
New levels from scratch |
| Build time: |
Um, 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and |
| Editor(s) used: |
DCK 3.2, Dmaud, dmgraph, |
| Bugs: |
None so far (knock on wood) |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A large, boring map. Very monotonous and several mazes or mazelike parts, including a seizure-inducing pink(!) one. It just drags on and on... I was begging for it to stop. The texturing is dreadfully monotonous, and the fights consist mostly of picking off one small monster after another throughout the corridors. The progression was pretty good, though -- kind of tricky to figure out, but not particularly stupid or annoying. That new creeking door sound is among the most annoying I've heard. --1/5 | x |
View doomcas.txt
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