| Title: |
Sixareas.wad (six areas wad) |
| Filename: |
levels/doom/s-u/sixareas.zip |
| Size: |
96 KB
|
| Date: |
07/30/94 |
| Author: |
Doug Ryerson |
| E-mail: |
dryerson@botany.utoronto.ca |
| Description: |
A wad based on six separate areas that lead from a central room. The entrance to each area is marked by a number on the door. The level can be best solved by following the doors in order. In addition, there are 34 new graphic elements (most in the status bar). See if you can find them all. |
| Credits: |
Everyone and anyone involed in the creation of the editors I used. DEU, DOOMED, BSP and WDMSTR. |
| Base: |
From nothingness... |
| Build time: |
|
| Editor(s) used: |
DEU, BSP, Doomed, Wdmstr05 |
| Bugs: |
None that I know of. |
| Rating: |
    (2 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Speaking 1994 it's aesthetically pleasing. The map structure is balanced and consistent. Good challenge. | x | | Very confusing. Some funny secrets. 2/5 - Optimus | x |
View sixareas.txt
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